EDOBE XDOM EM Manual de usuario Pagina 106

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Use motion paths
Last updated 6/15/2014
New code appears in the panel, replacing the existing comment. The new code comes with its own comments that
describe its function. The code, sym.play(1000);, moves the playhead to a particular point in time on the Timeline
and begins playing.
6 Replace the 1000 within the parentheses in the code with 0.
The number in between the parentheses of the play() command represents the time to which the playhead will
move
. Since you want the playhead to move to the beginning of the Timeline at 0:00 seconds, enter 0 in the
parentheses of the play() command.
7 Close the panel and preview your project in a browser by pressing Ctrl+Enter (Windows) or Command+Return
(Mac OS).
The slideshow plays through and repeats when it reaches the end at 10 seconds.
Note: The number in between the parentheses of the play() command is called the argument. It gives the command
additional
information to make it more specific. In this case, it tells the command at what millisecond point in time to
start playing. Commands can have multiple arguments, which are separated by commas. As you learn more commands,
you also learn what arguments they require.
Editing triggers
Editing the script for your triggers is simple and easy. The panel that appeared when you added the trigger is always
available for modifications, additions, or deletions.
To e dit a tr igger, double-click the trigger icon on the Timeline.
The script panel opens to display the trigger, and you can modify the argument, delete the code, or add new code
from the snippet options on the right side of the panel.
To move a trigger, click and drag the trigger icon on the Timeline to a new position.
The trigger moves to a different position, so the actions are executed when the playhead reaches a new time.
To delete a trigger, select the trigger on the Timeline and press the Delete key.
The trigger is removed from the Timeline.
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